The deliberate evolution of “Scrum – A Pocket Guide”

In 2013 I accidentally created a book, “Scrum – A Pocket Guide”. In 2018 I deliberately evolved my Scrum travel companion into a second edition.I am humbled over the many unanticipated consequences of the accidental creation of my pocket guide to Scrum. I equally enjoyed updating my book to a second edition 5 years later. This time around it was a deliberate evolution rather than an accidental creation.The first batch will be available 16 January 2019 and soon after in all major formats (hard copy, Kindle, PDF, eBook, ePub) via all main channels worldwide.

Who would have figured that there was room for a second edition of my pocket guide to Scrum? Certainly as my book remained in the best-seller list of my publisher all the time?

For this deliberate endeavor, I considered how I described the Scrum Values in the first edition. In July 2016 they were added to the Scrum Guide. How I described the traditional 3 questions as a good, but optional tactic for the Daily Scrum. That too is now in the Scrum Guide, since November 2017.

Obviously and fortunately, that does not mean there are no further evolutions to mind.

Not only have I found new ways to express Scrum, while working with teams and executives, facilitating various classes, and connecting with practitioners at events. We also adopted terminology that better expresses the intentions of Scrum.

Beyond these intrinsic drivers for change, I observe how the balance of society keeps rapidly shifting from industrial (often physical) labor to digital (often virtual) work. In many domains of society, the unpredictability of work increases, drastically and continually. The need for the Agile paradigm is bigger than ever, and thus the value of the tangible framework of Scrum to help people and organizations increase their agility while addressing complex challenges in complex circumstances.

More and different people look for guidance and insights on their journey of Scrum, increasingly in domains beyond software development. Organizations look for clear insights in the simple rules of Scrum as their current ways of working fail them in the Complex Novelty space.

As the third Scrum wave is rising, the second edition of “Scrum – A Pocket Guide” remains the simple and straightforward compass for those that want to surf that wave. This second edition more than ever offers the foundational insights into Scrum for Complex Novelty players and their organizations to properly shape their Scrum.

Some of the updates in the second edition that stand out (a bit more than the other changes) within the preserved overall structure (of chapters and modules):

  • – The definition of Agile is condensed to three key characteristics.
  • – Observations are added on the post-chasm years of Agile.
  • – The Scrum Game Board is slightly tweaked.
  • – The forward-looking design of the Scrum events is expressed more clearly.
  • – A Release Burn-down chart as a forecasting tactic is added.
  • – The pictures, naming and descriptions of the included scaling tactics are improved.
  • – The Scrum Glossary was updated.

I thank Blake McMillan and Dominik Maximini for their much-appreciated review of this second edition. I thank all translators for their past and on-going efforts to spread my words in different languages. Stay tuned for more news about translations.

If I have done a proper job of re-imagining my book, the second edition won’t feel like a new book. A word-by-word comparison would prove otherwise.

Enjoy reading!

Gunther
independent Scrum Caretaker

(Thank you, Higher View, for your professional expertise in video creations)